Save your game right before touching the boat. If you fail the sanity check, reload instead of continuing – a low sanity locks you out of the best ending.
The trip often continues towards the Keri Caves and Marathonisi, also known as Turtle Island. Marathonisi is a nesting ground for the Caretta-Caretta loggerhead sea turtles. To make this segment better, keep a keen eye on the water as the boat approaches the island. The crew is usually excellent at spotting turtles, but having your own pair of binoculars can help you get a closer look without disturbing these magnificent creatures.
After docking, save immediately. The sawmill’s first puzzle (hanging dolls) is another infamous chokepoint—but that is a topic for another paper.
: Read every journal entry in the playroom and buy/win the Ribbon from the Girl Who Sells Flint. Without the ribbon, Syanna will die.
She will not speak. Instead, she points down at the water. Look over the railing. Below the surface, you see a submerged version of the boat – but it’s intact, brand new, and filled with smiling, waving passengers. They are all dead.